MemDecks

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Games

MemDecks has ten games as of 2 September 2026: one lesson game that teaches new words, six single-player games that rehearse the cards you already own, and three multiplayer games. Every game is built from your own collection — none of them ship their own word list — and each declares how many cards it needs and which study languages it supports.

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Every MemDecks game

MemDecks games as of 2 September 2026
GameKindWhat you doCards neededStudy languages
Phrase BuilderLessonLearn five new words inside one spoken phraseNo minimumArmenian, Greek, Russian, Japanese, Chinese, Spanish, German, French and Italian
WordBase QuizSoloPick the card that matches the prompt10 cardsAll
Word TypeSoloRebuild the word letter by letter from a mixed pool10 cardsAll
Word MahjongSoloClear matching word and translation tiles8 cards, board capped at 19All
Canon PotatoSoloShoot the correct word under time pressure4 cardsAll
SkywordSoloLeap from the prompt cloud to the matching translation3 cardsAll
Alphabet QuestSoloRead text that shifts from English into the target scriptNo minimumArmenian, Greek and Russian
Words TetrisMultiplayer, 1–4Stack falling cards and clear lines by matching translationsNo minimumAll
Lexi SpyMultiplayer, 2Bluff and deduction built from your vocabularyNo minimumAll
Mirror DecksMultiplayer, 2Cover your opponent's cards in a translation duelNo minimumAll

A game you cannot yet fill does not disappear — MemDecks shows what it needs and how many cards you are short.

How a game gets its cards

Games do not carry vocabulary. When you launch one, MemDecks reads its declared requirements — a minimum card count, sometimes a maximum, occasionally a specific deck or topic pack — selects qualifying cards from your collection, and hands them over along with a short-lived session token.

This is why the same game feels different for two learners, and different for the same learner a month later. The difficulty of Word Type is the difficulty of your words.

How games move card progress

Each game decides what an answer is worth and reports a score change per card. MemDecks adds it and clamps the result to the card's card HP. Two examples, as of 2 September 2026: WordBase Quiz gives 3 points for a correct first pick and subtracts 1 for each wrong pick in that round; Word Type gives you the number of letters you never had to reveal, reduced if you took the flip or audio hint.

Because the games disagree about what an answer is worth, a percentage tells you how much practice a card has had, not which kind. See card progress.

Games from independent developers

MemDecks games are separate applications loaded inside a frame, and some are built by independent developers rather than by MemDecks. A game receives your cards and a session token; it never receives your password, your email address, or cards in a study language other than the one you are using.

The third-party game policy states what MemDecks is and is not responsible for, and how to report a game.

Why a game might not be listed

Three reasons, all of them stated in the app rather than silent: your collection is below the game's minimum card count; the game declares a study-language list and yours is not on it (Alphabet Quest supports Armenian, Greek and Russian; Phrase Builder supports nine languages); or the game is temporarily unavailable.